Entity Component System
Entity–component–system (ECS) is a software architectural pattern primarily used in video game development for representing game world objects. An ECS comprises entities composed of components of data, with systems that operate on these components. ECS follows the principle of composition over inheritance, meaning that every entity is defined not by a type hierarchy, but by the components that are associated with it.
- Abbreviation:
- ECS
- Acronym:
- ECS
- Initialism:
- ECS
Added by:
glssry-guy